viernes, 10 de febrero de 2017

Skin Jack Baker from Resident Evil 7 - GTA SA

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64.874 Vértices 
105.456 Polígonos

7 comentarios:

  1. Niiice job man!
    Let me ask you, how did you get the model working in game? Because when i try a model with more than 50.000 vertices the game just crashes while loading. I got the limit adjuster but there's only option to make the polygon limit higher ( i got one model with 110.000 polys working just fine) but if i have more than 50k vertices it just crashes.

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    1. Hi brother
      The limit that I have seen of a model working in the game is 65.000 vertices and the DFF file in 5,500 MB
      The trick I used was that this model when I found it had more than 70,000 vertices begins to erase hair from the model to reduce it in less than 65,000 vertices

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  2. Hey brother
    Thank you for the fast reply and sorry for my late one, i have been a bit busy these last couple of days.

    oh, so that is it. I didn't know the exactly limit.
    I tried one model with 60k vertices and worked just fine like you said. That's a nice trick, i have been doing something similar, first i delete some itens like bottons of tshirts, body parts that you can't see covered by clothes and the hair parts(they have so many polys/verts).I'll keep testing them :D
    Good luck and keep up your good work :)

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    1. Sorry bro
      I forgot to answer
      I wanted to ask you a job
      If you can do a tutorial to make models for xnalara?

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  3. MrAndres5555 Me das permiso para subir los skins de re7 a youtube pliss
    respeto tu respuesta:v

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